how to make an anti-tilt/make something unable to rotate
Exploits floating point errors. Don't know what that is? Does matter. All you need to know is that your goal is to rotate a plank to just over 2^23 radians and then put it in a closed loop.
Look up a way to keep your phonescreen on because it needs to stay that way while making this
Make a minor change without saving before starting a simulation
Button = back, followed by "yes"
The 12.3 hours are almost exact [if it doesn't look like the plank after the "1 hour later", you're fine] the 1 hour isn't
The resulting plank will not be displayed correctly. In cases where collision and render disagree, the menu for connecting it will be invisible
Adding more "gears" won't help
Sep 17, 2017Bengineer2: NOTE: when the plank is actually centered, it should look like it is slowly moving and occasionally teleporting. Another reason it doesn't happen here is because I was too lazy to give the mall disks the same angle of the planks
Sep 17, 2017Bengineer2: Keep in mind that I made and posted this after staying up all night
Sep 16, 2017Bengineer2: I know a theoretical way to get it done under 5 hours but I am still experimenting.