Fundamental Units (used by the game):
1 T = game tick ≈ 120th of a second
1 m = the thickness of a metal bar
1 V = a battery on max voltage
1 A = a battery on max current
1 radian = 180/π°
1 b = mass of a blue marble
1 N = 1 mb/(T² +T)
radians per tick = .088 × voltage... ± 2^(floor(ln(angle)/ln(2))-24) (about 100rpm per volt)
gravity = .0011857965 ± 5×10^-10 m/(T² + T)
torque ~ 1.38772 × current Nm
hope this useful.
Being able to hack level files allows me to get some very accurate measurements
Aug 28, 2017Bengineer2: Edit: 1 tick = 128thvof a second
Jul 20, 2017Bengineer2: @3fry: Look at the post after it for help
Jul 20, 20173fry: @Bengineer2: I couldn't figure out how to wire the saber tank...
Jul 20, 2017Bengineer2: @3fry: Go ahead, plz do.
Also, mind checking out my Saber Tank?
Jul 20, 2017Bengineer2: @3fry: Suggestion added to my to-do list
Jul 20, 20173fry: @Bengineer2: should I post some of my old levels?
Jul 20, 20173fry: @Bengineer2: just a suggestion...
Jul 20, 20173fry: @Bengineer2: make a vehicle that is like a motercycle in side a wheel using the glitch where a wooden beam doesn't rotate please...
Jul 19, 2017Bengineer2: Just to idiot proof this post: "2^(floor(..." just means "take the largest power of 2 that is less than or equal to the angle and divide it by 2^24"; the result is the guaranteed error. This applies to all changeable quantities, not just angle. It is a result of how the numbers are stored.
Jul 19, 2017Bengineer2: @giang: I don't see how that conflicts with anything I had stated, please elaborate.
Jul 19, 2017giang: I will give you know you wrong, look for level : " infinite motion "
Jul 18, 2017Bengineer2: If you are wondering about the "+ T", it is taking in account that velocity of an accelerating object isn't a continuous function in this game. Eg: In this game, displacement = vt + a(t² + t)/2, not ... + at²/2. It produced much more consistent values for gravity