Having any wires plugged into anything can cause all objects to temporarily have "omni-layerial" collision, allowing objects on different layers to collide, resulting in levels sometimes becoming horrendously broken
If you don't want your level broken, unplug everything before saving and/or uploading. When doing the latter, set it to challenge so that the user can plug it all back in. Another "solution" is to avoid having overlapping objects.
Hopes this helps you avoid the monstorous frustration of seeing hours/days/weeks/YEARS OF WORK PRACTICALITY BURNED TO THE GROUND!
Jun 14, 2017Bengineer2: Luckily, I never had it set me back more than a day or 2, "But I know someone who has... and I'm glad I haven't yet Because I'm sure it isn't good That's the impression that I get"
Jun 14, 2017Bengineer2: Why this happens is beyond me. I tried getting the code decompiled with an online decompiler but the best I could get from it was endless lines of Assembly code (a language that I kinda understand but I don't know) and millions of flow charts.
Jun 14, 2017Bengineer2: "/" = "and/or" ="and and and... ...or or or"